Creative Assembler How to Write Arcade Games Jonathan Griffiths 1984 PBTitle: Creative Assembler How to Write Arcade Games Author: Jonathan Griffiths Year: 1984 Format: Paperback Genre: Computing Programming Key Feature: Early arcade game programming book Focus: Arcade game programming assembler Creative Assembler: How to Write Arcade Games by Jonathan Griffiths is a 1984 paperback focused on programming arcade style games using assembler language. This title is of interest to collectors of retro computing, early video
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• Title: Creative Assembler How to Write Arcade Games
• Author: Jonathan Griffiths
• Year: 1984
• Format: Paperback
• Genre: Computing / Programming
• Key Feature: Early arcade game programming book
• Focus: Arcade game programming / assembler
“Creative Assembler: How to Write Arcade Games” by Jonathan Griffiths is a 1984 paperback focused on programming arcade-style games using assembler language.
This title is of interest to collectors of retro computing, early video game development, and vintage programming literature from the 1980s home computer era.
Condition
Pre-owned vintage book. Expect signs of age such as cover wear, page tanning, or light marks. Please review images for exact condition.
Creative Assembler 1984, arcade programming book, Jonathan Griffiths computing, retro game development, assembler language book, vintage computer book 1980s, ZX Spectrum programming era, early video game design
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Creative Assembler How to Write Arcade Games Jonathan Griffiths 1984 PB